Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior

Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior

Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior

This is the digital version of the printed book. Adrenaline junkies, dead fish, project sluts, true believers, Lewis and Clark, template zombies . . . Most developers, testers, and managers on IT projects are pretty good at recognizing patterns of behavior and gut-level hunches, as in, "I sense that this project is headed for disaster." But it has always been more difficult to transform these patterns and hunches into a usable form, something a team can debate, refine, and use. Until now.

Price
Paid
Platform
InformIT
Categories
eBook

Related Courses

Explore similar courses.

Agile Game Development with Scrum

Agile Game Development with Scrum

Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

InformIT Learn more

Get the latest news!