Computer Graphics Using OpenGL
This book introduces the basic concepts and techniques of modern interactive computer graphics, assisting in writing practical application programs.
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.
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This book introduces the basic concepts and techniques of modern interactive computer graphics, assisting in writing practical application programs.
This book is built from the ground up for today's beginning-to-intermediate-level graphic designer. Like every book in the On Demand Series, this book teaches visually, using an easy, friendly, full-color format designed to "show how," instead of "telling how."But that's not all.
Learn the fundamental rules of graphic design
The book is an introduction to the basic principles of design, while at the same time teaching skills in the programs found in the Adobe Creative Suite. It contains visual references to contemporary works, showcasing a variety of works from the graphic design arena. The book can be used not only in the fine arts and communications departments, but also for students of graphic desig
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