OpenGL Shading Language,

OpenGL Shading Language,

OpenGL Shading Language,

Open GLr Shading Language, Third Edition, extensively updated for Open GL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the Open GL API that support this programmability.

Price
Paid
Platform
InformIT
Categories
eBook

Related Courses

Explore similar courses.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

Open GL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The Open GLr Programming Guide, Seventh Edition, provides definitive and comprehensive information on Open GL and the Open GL Utility Library. The previous edition covered Open GL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of Open GL Versions 3.0 and 3.1.

InformIT Learn more
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming

This straightforward, step-by-step text is designed to demystify modern graphics programming, so you can quickly start writing effective, efficient code with Direct X 11 and HLSL. Long-time graphics programmer and instructor Paul Varcholik starts with a basic primer on 3D graphics and rendering, as well as the essential math and "tools of the trade." Next, he introduces shaders and HLSL, explaining both texture mapping and lighting models.

InformIT Learn more

Get the latest news!